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NPC Generator

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Advanced [show]


Everard Yorke, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His amber unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He feeds upon the attention of others.

History: Born in the south to a Beggar, Everard learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Beggar. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Disease, Terse. Bonds: Rich, Attractive, Job. Occupation: Beggar

Voice: Switch between two voices

Attributes [hide]

Everard Yorke, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 11000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Elton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. His moppish white hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and expand his business

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Elton, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


John Cromwell, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His blue eyes are passionate and lively.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast forest. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Herbalist, and he later adopted a second daughter.

Motivation: He wants revenge against gnolls; and an old rival family wants him found

Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Nature, Family, Enemies. Occupation: Herbalist

Voice: Stutters

Attributes [hide]

John Cromwell, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Roland Eastoft, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Cartwright does. He is bristling with hidden weapons, mostly pickaxes and sais. His hair is short and auburn. His eyes are amber and catlike.

Personality: He has always had a great fascination with Human culture. He works hard and plays hard.

History: Roland was born in the west. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roland grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Expand his business; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence. Flaws: Racist, Hedonist. Bonds: Job, Criminal record. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Roland Eastoft, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Gold and topaz bottle stopper cork (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Tatum, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his scythe always slung over his shoulder, and he perpetually has his scythe ready. His blonde hair and beard is wavy and long. He has amber eyes.

Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.

History: The child of eastern immigrants he idolized his father. His father was a soldier and died while he was still young. Don was left his father's suit of armor and trained in its use and care. He left for the east, certain he would find work there.

Motivation: He is content.

Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Immigrant, Military. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Don Tatum, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)8 (-1) 13 (+1)8 (-1)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +4

Possessions: 60 pp. Gold dragon comb with red garnet eye (1600 gp). Silver comb with moonstones (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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