Geoffrey Colby, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His tied-back hair is golden. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Stableman and found it very stressful. He hasn't been sleeping well lately.
Motivation: Many brigands want him driven away; and wants to open a new tavern
Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: Job, Enemies. Occupation: Stableman
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 3 Alchemist’s fire.
Trey Reed, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his black robe and has his nunchaku always slung over his shoulder. His long white hair reaches down to his waist. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A powerful wizard made him what he is. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted, Philantrophist. Flaws: Addict. Bonds: Attractive, Mentor. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Golden pearl (160 gp). Bloodstone (40 gp). Blue quartz (15 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Arnold Trollope, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He has a slight overbite and is overall scrawny. His brown hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast plains. He was an apprentice working in his father's forge. He is searching for what he claims is his rightful reward.
Motivation: To be a Bookbinder again; and he's looking for his big break
Ideals: Opinionated. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Norman Atherton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear red clothing when he does not wear armor. His long golden hair reaches down to his waist. His eyes are brown and beady.
Personality: He will rave to anyone who will listen. He also is a firm believer in the manly ideal.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: He is content; and expand his business
Ideals: Artistic. Flaws: Ugly, Insane, Impulsive, Mundane. Bonds: Job. Occupation: Miner
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Obsidian (7 gp).
Adelard Merton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Spy. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are brown.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments
History: He was born at the edge of vast plains. A freak accident while working with his Marshal mother left him crippled. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Nature, Adventurer. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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