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NPC Generator

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Advanced [show]


Shane Graeme, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is unkempt and raggedy. His eyes are violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the west, certain he would find work there.

Motivation: He wants revenge against goblins; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Poor, Immigrant. Occupation: Body Guard

Voice: Speaks with lips pursed

Attributes [hide]

Shane Graeme, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Godfrey Dudley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is lengthy. His hazel eyes peer out from beneath his Stetson violet hat.

Personality: He snorts whenever he laughs or is feeling confident. He feeds upon the attention of others.

History: He comes from a rich western family. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Godfrey began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Bonds: Attractive, Rich, Enemies. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Godfrey Dudley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)13 (+1) 11 (+0)17 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Huxley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light black in addition to tight pants. He has a very tight haircut. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Layabout in town.

History: Gilbert was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Flaws: Shy, Insane, Impulsive. Bonds: Job, Adventurer. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

Gilbert Huxley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)11 (+0) 14 (+2)12 (+1)
Skills Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp.


Social Check DCs


Nicholas Walpole, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long brown beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Antagonistic. Bonds: Rich, Job, Military, Debt. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Nicholas Walpole, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 6
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)3 (-4) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -2 / 1d8-4, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Alexandre Clapham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. Like his father and his sister before him, after school he went straight into learning to become a Layabout. He now owns his own business.

Motivation: Sabotage a competitor; and to protect his home

Ideals: Artistic. Flaws: Impulsive. Bonds: Family, Job, Guardian. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Alexandre Clapham, Male Human Fighter 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Tiger eye turquoise (8 gp).


Social Check DCs

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