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NPC Generator

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Advanced [show]


Ernest Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His white hair is thinning but still full. His eyes are a pleasant hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a slaver, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the north, certain he would find work there.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Bonds: Rich, Criminal record, Mentor, Immigrant. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Ernest Cumberbatch, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gunter Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a grey suit. He keeps his long brown hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.

History: He got into the Interpreter business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Retire the richest man in the south; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Guardian, Job, Family. Occupation: Interpreter

Voice: Thin and wheezing

Attributes [hide]

Gunter Atherton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Alex Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is well dressed, but even with his fine clothing he looks run-down. His black hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: He was born in the south, but his parents moved at a very young age to the east. His divine abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Alex Graeme, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)16 (+3) 18 (+4)12 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 14
Languages Common, Draconic, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Robert Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with brown pants. His skin is fair and his fingers are delicate and long. His auburn hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

Robert Radcliffe, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Nicholas Dryden, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man wears tight fighting clothing, which leaves very little to the imagination. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Impeccable, Gifted. Flaws: Ugly. Occupation: Dilettante

Voice: Sore throat, cough

Attributes [hide]

Nicholas Dryden, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)14 (+2) 17 (+3)16 (+3)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Silver chalice with lapis lazuli gems (70 gp).


Social Check DCs

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