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Advanced [show]


Gomory Wedgwood, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a long, black, dusty cloak. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses divination through singing.

History: His mother raised him in a mountain cabin. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Nature, Rich, Adventurer. Occupation: Scribe

Voice: Thin and wheezing

Attributes [hide]

Gomory Wedgwood, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Solomon Holton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black hair is singed and shortened. He has amber eyes.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: Sold as a small child to a brothel owner, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Persistence. Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Solomon Holton, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 16 (+3)9 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Carlton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair is short and silver. His eyes are amber and beady.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy and tries to find solutions quickly.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Lazy. Bonds: Poor, Religious, Mentor. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

William Carlton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)7 (-2) 10 (+0)10 (+0)
Skills Religion +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Randal Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and green robe with the hood down. He carries a battered kukri and tarnished halberd as well. He keeps his long black hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Randal Marlowe, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)14 (+2) 10 (+0)18 (+4)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerard Crawford, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of a Unemployed, who enjoyed hunting, Gerard was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Flaws: Shy, PTSD. Bonds: Attractive, Has a crush, Nature. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Crawford, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)9 (-1) 14 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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