Thomas Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is long and black with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His fierce gray eyes like to dwell on things.
Personality: He is mildly Human supremacist, though he does not identify as such. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To end his boredom; and money/treasure
Ideals: Athletic. Flaws: Racist, Secretive, Mundane. Bonds: Rich. Occupation: Assassin
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 6000 cp. 1 Magnifying glass. 1 Magnifying glass.
Lance Preston, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His blonde hair is braided into rings. His brown eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of a Navigator, who enjoyed hunting, Lance was taken on many hunting expeditions. His psionic abilities were realized during a raid on his village. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Job, Nature. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Miles Barclay, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop hair cut. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a Miller, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Optimist. Flaws: Hedonist. Bonds: Poor, Adventurer, Religious. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 5 (-3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp. 1 Half-Plate. 1 Half-Plate.
Tim Lindsey, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a faded coat and loose pants complete with deerstalker hat. He has wavy black hair. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a criminal king-pin and mafia family In his 13th year, his parents were killed by a dire rats raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He struck the Laborer job and began his own company from there.
Motivation: A deep hatred of dire rats.
Ideals: Logical. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Laborer
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 44000 sp. 1 Masterwork Common Ranged Weapon.
Theodoric Presley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears bulky grey painted plate armor. He has a long black beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is harsh and unforgiving.
History: Theodoric was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2400 sp. Carnelian (60 gp). Red garnet (150 gp).
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