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Advanced [show]


William Barclay, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and has the majority of his body covered in plate. His black hair and beard is wavy and long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Immigrant, Job, Enemies. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

William Barclay, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)9 (-1) 16 (+3)15 (+2)
Skills Insight +5, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anselm Yeardley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He has a large brown mantle and cape that has been intricately interwoven into his red robe, and his gloved hand is found clutching a shortspear. His moppish brown hair is in a traditional bowl cut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Optimist. Bonds: Attractive, Military, Poor. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Anselm Yeardley, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 7 (-2)14 (+2) 11 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Malachite (16 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is physically well-built. He keeps his long red hair kept up in a rat tail. His gray eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new butcher responsibilities is difficult

Bonds: Attractive, Family, Rich, Job, Religious. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Gomory Nash, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 7 (-2)15 (+2) 16 (+3)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Tiger eye turquoise (10 gp). 5 Acid flasks. 1 Everburning torch.


Social Check DCs


Diggory Bing, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His hair is short and red. His fair skin shows little sign of his aristocratic breeding.

Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Priest, but he got bored and became a Adventurer. He inherited the family business which he has now maintained for 12 years.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Family. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Diggory Bing, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 14 (+2)17 (+3)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Alexandre Anderton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he sports pastel clothing, slightly heavier than average wear, and is pretty ugly. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are green.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Body Guard father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Enemies, Immigrant. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Alexandre Anderton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 6 (-2)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 80 pp. 1 Half-Plate.


Social Check DCs

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