Adelard Addington, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his chestnut hair up. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Adelard will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Adelard was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions; and to share knowledge with the world
Ideals: Extrovert, Persistence. Bonds: Poor, Attractive, Religious. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 500 gp. Bloodstone (40 gp). Moss agate (7 gp). 1 Chain shirt.
Balimaar Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His auburn hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He can't help but pocket interesting objects he comes across
History: He served in the navy to pay for his family's outstanding loans. Balimaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balimaar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable
Flaws: Ugly, Insane. Bonds: Religious, Criminal record, Military. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp.
Justin Brent, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. He is bald on top and has large black tufts of hair around his ears. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Justin is depressed about a lot of things. He tends to be a nihilist. He cannot resist a sob story and will often dote over anyone who has one.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Philantrophist. Flaws: Ugly, Addict, Depressed. Bonds: Military. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 6 (-2) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.
Lewis Marston, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his chestnut hair in a pixie cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: Meet up once more with his childhood friend; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gilbert Axton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is typically in his Glassblower uniform. He wears his silver hair down. His blue eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to loving parents in a slum to the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Bonds: Job, Adventurer, Poor, Immigrant. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Deep green spinel (60 gp). Freshwater pearl (13 gp). Moss agate (13 gp).
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