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Advanced [show]


Aldous Rutland, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Fighting, Athletic, Optimist. Flaws: Racist. Bonds: In love. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Aldous Rutland, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Sleight of Hand +0, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 10000 sp.


Social Check DCs


Don Northcott, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. His white hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of western immigrants he idolized his father. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Enemies, Immigrant. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Don Northcott, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair has been sun bleached extensively. His gray eyes are passionate and lively.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Addict. Bonds: Adventurer, Attractive, Mentor, Military. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Trym Staurheim, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 sp. 1 Climber’s kit. 1 Small steel mirror. 1 Spyglass. 1 Good lock.


Social Check DCs


Gomory Cornish, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He keeps his long silver hair kept up in a rat tail. He has violet eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He struck the Knight job and began his own company from there.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Job, Family. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Gomory Cornish, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)13 (+1) 14 (+2)8 (-1)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 700 sp.


Social Check DCs


Arnold Reid, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is dressed in an above average manner. His right leg appears badly burned and disfigured. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the west, certain he would find work there.

Motivation: He is greedy.

Ideals: Entrepeneur. Bonds: Attractive, Rich, Immigrant. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Arnold Reid, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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