Robert Clayden, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear brown clothing when he does not wear armor. He wears his auburn hair down. His half smiles and violet eyes are beguiling and draw you in.
Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his brother's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Fighting. Bonds: Attractive, Family, Immigrant, Job. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Geoffrey Graeme, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a lot of dark rich colors, with gold accents. He is tall, broad shouldered and powerfully built. He has a long auburn beard with little hanging trinkets. His eyes are amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the north. He worked as a nervous Crown-heir and found it very stressful. He struck the Crown-heir job and began his own company from there.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult.
Ideals: Joker. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Crown-heir
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Roland Wade, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears just a blue suit. His hair is blonde and very short. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and he wants to meet his childhood hero
Ideals: Athletic, Joker, Gifted. Flaws: Selfish. Bonds: Adventurer. Occupation: Beggar
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 6000 cp.
Norman Southey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He has silver hair. His face is scarred and worn.
Personality: Cocky and sure of himself, he believes he is the best Soapmaker born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.
History: Norman was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted from career to career and currently works as a Soapmaker.
Motivation: To be a Cartwright again; and his relatives are trying to arrange a marriage
Flaws: Ugly, Racist. Bonds: Immigrant, Job, Family. Occupation: Soapmaker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 36000 sp. Coral (120 gp). Banded agate (12 gp). Lapis lazuli (12 gp). Jade (120 gp). 1 Minor magic item.
Diggory Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a long white beard, and similarly colored long hair. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a mountains tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Athletic. Flaws: Antagonistic, Hedonist, PTSD. Bonds: Nature, Debt. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: Bloodstone (50 gp). Jet (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
