Gilbert Berkeley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and is pretty ugly. His hair is always cut to a buzz. He has gleaming, smiling hazel eyes.
Personality: Gilbert wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.
History: Born to a Mason, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Barber
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3000 cp.
Adam Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His silver hair is still thick. His face is covered beneath a completely black helmet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Adam studied abroad. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Entrepeneur, Optimist, Philantrophist, Gifted. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Patrick Ainsley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His golden hair is singed and shortened. He has a dull look in his blue eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Patrick was born on a far northern island where he grew up under the tutelage of his mother, an expert Gardener. After a long history of fighting, Patrick and his spouse have recently divorced.
Motivation: Further expansion of business.
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.
Hubert Coombs, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is still thick. This green eyed easterner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a Priest, his father struggled to pay the bills. He worked as a nervous Farmer and found it very stressful. He has drifted from career to career and currently works as a Farmer.
Motivation: Expand his business.
Ideals: Entrepeneur. Flaws: Disease. Bonds: In love, Poor, Job. Occupation: Farmer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Trym Blakely, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a white poncho over his likewise colored trousers and shirt. His blonde hair is long and unkept. His amber eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Family, Poor. Occupation: Bather
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Half-Plate.
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