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NPC Generator

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Advanced [show]


Lewis Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. His white hair is greasy and uncared for. His blue eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Job. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Lewis Winthrop, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)4 (-3) 10 (+0)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Charlton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted psionic powers by his dying brother.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Disease, Fearful, Ugly. Bonds: Religious. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Ernest Charlton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1600 sp. Carved bone or ivory statuette (90 gp). 1 Banded mail. 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs


Simon Anderton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep red leather and dull violet iron scale mail. His black hair is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 13th year, his parents were killed by a drow raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Expand his business; and to be a locksmith again

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Enemies, Job. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Simon Anderton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)11 (+0) 8 (-1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gilbert Atterton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. His black hair is smooth and relatively long. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: To be a Architect again.

Ideals: Disciplined, Professionalism, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Atterton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 10 (+0)16 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Everburning torch. 3 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


Norman Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His red hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 6 years old his parents immigrated from the west. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Job, Family. Occupation: Laborer

Voice: Excited and jittery

Attributes [hide]

Norman Kimberly, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)16 (+3) 10 (+0)18 (+4)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Red garnet (60 gp). Fiery yellow corundum (900 gp).


Social Check DCs

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