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NPC Generator

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Advanced [show]


Anselm Pickering, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears his white hair up in a very large beehive style do. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Anselm was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Flaws: Ugly, Shy, Fearful, Antagonistic. Bonds: Family. Occupation: Masseuse

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Pickering, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 7 (-2)12 (+1) 17 (+3)12 (+1)
Skills Insight +5, Stealth +1
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2800 sp. 1 Half-Plate.


Social Check DCs


Raymond Kitchur, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white coat over a red low-cut shirt, and a Stetson hat upon his head. His auburn hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Merchant, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Raymond took refuge in the ruined castle and found the beat up trident and armor he uses now. He now spends his time doing works of charity.

Motivation: Human compassion; and to protect his home

Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Poor, Nature. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Raymond Kitchur, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Holy water. 3 Alchemist’s fire. 1 Tanglefoot bags.


Social Check DCs


Roland Dayton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear tan clothing when he does not wear armor, and sports empty pouches on his belt. His hair is long and auburn with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His eyes are violet.

Personality: Roland speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Rich, Enemies. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Roland Dayton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Jocelyn Rayden, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has a very tight haircut. His violet eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted arcane powers by his dying brother.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Jocelyn Rayden, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 10 (+0)18 (+4)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 3 Thunderstones. 3 Holy water. 5 Acid flasks. 3 Thunderstones.


Social Check DCs


Guy Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His wide-brimmed hat is riddled with cuts and holes. His hazel eyes are slightly larger than normal.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Enemies, Mentor. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Guy Ainsworth, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 14 (+2)7 (-2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs

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