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Advanced [show]


Aldous Van Es, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is braided into rings. His eyes, though not visible through his cowl, are gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy, self-centered, vain, and jealous.

History: He was born several months after his mother was called into army service. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: To pay off his debts; and regain custody of his son

Flaws: Selfish. Bonds: Family, Military, Adventurer, Debt. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Aldous Van Es, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)9 (-1) 14 (+2)7 (-2)
Skills Arcana +1, Intimidation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Gerard Berkeley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with white pants. His skin is fair and his fingers are delicate and long. His hair is auburn and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the north to a Courier, Gerard learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He then took over the family business and is one of the better Courier for hire.

Motivation: Further expansion of business; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record, Job. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Gerard Berkeley, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Ralf Wallace, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large tan jacket. He wears a Stetson hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family He worked as a nervous Ploughman and found it very stressful. He inherited the family business which he has now maintained for 3 years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his relatives are trying to arrange a marriage

Ideals: Artistic, Gifted. Bonds: Criminal record, Job, Family. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Ralf Wallace, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Black pearl (500 gp). Eye agate (7 gp).


Social Check DCs


Thomas Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tan tunic with grey highlights, and long blue pants that bunch up around his shoes. His deerstalker hat is riddled with cuts and holes. His blue eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He has drifted from career to career and currently works as a Priest.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Priest

Voice: Laughs frequently while speaking

Attributes [hide]

Thomas Kinsley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Tim Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and black handkerchief worn on his left side. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and beady.

Personality: Eccentric and domineering, Tim will drive conversation. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Laborer.

Motivation: Wants his loneliness to end; and to be a performer again

Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Slave, Job, Has a crush. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

Tim Eastaughffe, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 8 (-1)15 (+2)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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