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Advanced [show]


Godfrey Marleigh, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His auburn hair is matted, messy, and big. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets.

Flaws: Ugly. Bonds: Immigrant, Guardian, Family, Poor. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Godfrey Marleigh, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Sydney, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a worn and beaten armor. His clothes are grease stained in places. His white hair is cut short. His hazel eyes peer out from beneath his feathered grey hat.

Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Anselm was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and to prove his worth to the world

Flaws: Impulsive, Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Anselm Sydney, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)9 (-1) 15 (+2)16 (+3)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Cory Ramsey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants, and he perpetually has his sai ready. He has a long golden beard with little hanging trinkets. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.

History: He was born at the edge of vast island. He struck it rich when he found rare goods in large quantities. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Pacifist. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Cory Ramsey, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 15 (+2)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp. Moss agate (13 gp). Brown-green garnet (130 gp). Amber (130 gp). 1 Half-Plate. 1 Half-Plate. 1 Buckler.


Social Check DCs


Simon Weston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in the west, but his parents moved at a very young age to the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He used his abilities to trick people and travel the world for free.

Motivation: Marry his sister to traveling adventurers; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined. Flaws: Insane. Bonds: Immigrant, Criminal record, Family. Occupation: Unemployed

Voice: Slurs words

Attributes [hide]

Simon Weston, Male Human Fighter 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple tan robe with grey stripes complete with hood. He has moderate length auburn hair. He has hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small forest village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. Recently he has begun working with bootleggers and crooks.

Motivation: His spouse's relatives view him with great suspicion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Bonds: Guardian, Nature, Criminal record, Family. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Bertram Hornsby, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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