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NPC Generator

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Advanced [show]


Trym Bradley, Male Human [Permalink]

Personal [hide]

Description: A 6'5" northern man, he has the majority of his body covered in plate. His chestnut hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he has money and likes to spend it

Flaws: Shy, Selfish. Bonds: Rich, Religious. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Trym Bradley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


Lance Hallewell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple pastel robe with red stripes complete with hood. His moppish white hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Lance reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Military. Occupation: Tailor

Voice: American accent

Attributes [hide]

Lance Hallewell, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 15 (+2)9 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ralf Northcott, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has the majority of his body covered in plate. He is an epitome of beauty. He wears his golden hair down. His amber eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ralf is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted, Justice. Bonds: Attractive, Immigrant. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Ralf Northcott, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)15 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Violet garnet (900 gp). Deep blue spinel (900 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs


Roland Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and wears rags and sports a simple walking cane. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Optimist. Bonds: Poor, Criminal record, Mentor, Adventurer. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Roland Cumberbatch, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)8 (-1) 15 (+2)8 (-1)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Hugh Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large green mantle and cape that has been intricately interwoven into his violet robe. His hair is black, silky, and of moderate length. His eyes, though not visible through his cowl, are blue.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Hugh was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He struck the Miller job and began his own company from there.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Opinionated, Joker. Bonds: Attractive, Job. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Hugh Beitz, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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