Drogo Graham, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is physically well-built. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes, though not visible through his cowl, are brown.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Drogo was born in the east. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Barrister
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 15000 cp. Pink pearl (50 gp). Chrysoberyl (50 gp). Coral (50 gp).
Anthony Kent, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He wears his auburn hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He uses divination through singing.
History: Anthony was born in the west. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well.
Ideals: Gifted, Persistence. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 4000 cp.
Dustin Norton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and wears brown trousers with green and brown striped suspenders. He wears various colorful collared shirts. His white hair is greasy and uncared for. His amber eyes lackadaisically let the world flow into them.
Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.
History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Ideals: Artistic. Flaws: Ugly, Shy, Impulsive. Bonds: Family. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1600 sp. Golden yellow topaz (700 gp).
Justin Dalton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt, he is not a threatening figure. His top hat is riddled with cuts and holes. His eyes are green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Pacifist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Gardener
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Solid gold idol (700 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Thomas Hartford, Male Human [Permalink]
Personal [hide]
Description: A 5'4" southern man, he wears professional attire. He has red hair. His eyes are likewise blue.
Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his brother recently and the two have been together since.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and his spouse's relatives view him with great suspicion
Flaws: Impulsive, Mundane. Bonds: Attractive, Family, Criminal record. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
