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NPC Generator

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Advanced [show]


Godfrey Altham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He is bristling with hidden weapons, mostly shortbows and longbows. His red hair is drawn into a tight pony tail with a rose scrunchie. He has several tiny jet earrings on each ear.

Personality: He dislikes all the random violence that takes place in the north. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Pacifist. Flaws: PTSD. Bonds: Criminal record, Rich, Job. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Altham, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)14 (+2) 17 (+3)7 (-2)
Skills History +4
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Red-brown spinel (150 gp). Pink pearl (150 gp).


Social Check DCs


Theodoric Addington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is long and unkept. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is an amazing painter.

History: The child of western immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He was granted necromantic powers by his dying sister.

Motivation: He's repulsed by the PC; and he wants to get laid

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Dilettante

Voice: Mousy voice

Attributes [hide]

Theodoric Addington, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills History +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Tim Braxton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he has the majority of his body covered in plate. His white hair is still thick. His eyes are violet and catlike.

Personality: He acts crazy and hedonistic. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tim's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Hedonist, Antagonistic. Bonds: Mentor. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Tim Braxton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)10 (+0) 16 (+3)12 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Everard Peyton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He dresses like a well dressed Bricklayer does, and his gloved hand is found clutching a shortbow. His hair is cut close to his head. He is baby faced.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic. Bonds: Job, Attractive, Immigrant, Criminal record. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Everard Peyton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Athletics +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Interpreter uniform. He has a slight overbite and is overall scrawny. His chestnut hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Guy hails from a village terrorized by drow. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: Nothing but the best is good enough for him; and someone believes him a fraud

Ideals: Impeccable, Philantrophist. Bonds: Job, Enemies, Rich. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Guy Gracey, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs

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