Raymond Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His chestnut hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His mother raised him in a mountain cabin. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.
Motivation: To get a good night's sleep; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Nature. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item.
Wymar Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. He has a moderate pudge and is not very fit. His golden hair, when down, is lengthy. His eyes are hazel and catlike.
Personality: He is overprotective of those who hire his services. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To settle down with his crush; and he's looking for his big break
Ideals: Fighting. Bonds: Guardian, Has a crush, Adventurer, Poor. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2200 sp. Hematite (7 gp). Moonstone (30 gp). Eye agate (7 gp). 1 Good lock. 1 Silk rope.
Frederick Lindsay, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fancy black suit. His hair is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are white and perfect.
Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Armorer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is currently in port desperately looking for someone to get him out; and expand his business
Ideals: Opinionated. Flaws: Insomniac. Bonds: Attractive, Poor, Slave, Job. Occupation: Armorer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 100 gp. Moonstone (70 gp). Black pearl (900 gp). Black opal (1100 gp). Tourmaline (90 gp). 1 Disguise kit. 1 Healer’s kit. 1 Masterwork Artisan’s tools. 1 Spyglass.
Aldous Marlowe, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Weaver. He is physically well-built. With a patchy blonde beard and wild blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He receives visions of the future at random moments
History: Gifted from a young age, Aldous studied abroad. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up work as a Weaver and fed both sides of the war false information with the goal of increasing casualties.
Motivation: A strong sense of loyalty to Human people; and expand his business
Ideals: Gifted. Flaws: Ugly, Racist, PTSD. Bonds: Job. Occupation: Weaver
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Gerald Vance, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears yellow trousers with grey and white striped suspenders. He wears various colorful collared shirts. His long brown hair reaches down to his waist. His eyes are a pleasant blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gerald was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and further expansion of business
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Nature, Enemies. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
