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Hubert Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears tan cloth garments or leather armor. His hair is auburn and curly. This violet eyed westerner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. He moved out north to avoid the crime he committed. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Criminal record, Job. Occupation: Banker

Voice: Russian accent

Attributes [hide]

Hubert Shelby, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Fire opal (700 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of the sun god on his torso. His skin is fair and his fingers are delicate and long. His chestnut hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trym was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Trym began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A deep hatred of giants.

Ideals: Entrepeneur. Flaws: Terse. Bonds: Attractive, Enemies. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Trym Barney, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Solomon Darlington, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. He keeps his red hair in a pixie cut. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a forest tribe. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Expand his business; and he has passion for adventuring and risk

Ideals: Fighting. Bonds: Poor, Adventurer, Nature, Job. Occupation: Soapmaker

Voice: Strong lisp

Attributes [hide]

Solomon Darlington, Male Human Fighter 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)15 (+2) 16 (+3)9 (-1)
Skills Arcana +5, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Theobald Milton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of maces on his belt, each one with a amethyst on the hilt. His blonde hair is cut short. His eyes are green and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Theobald studied abroad. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Family. Occupation: Slave Trader

Voice: Speaks through clenched teeth

Attributes [hide]

Theobald Milton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)18 (+4) 14 (+2)15 (+2)
Skills Arcana +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Onyx (60 gp). 1 Simple lock. 1 Masterwork manacles. 1 Masterwork Thieves’ tools.


Social Check DCs


Drogo Fulton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a violet armored body suit, with a simple blue line shooting up and back down. He has a long silver beard with little hanging trinkets. His eyes are a pleasant hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Joker, Entrepeneur. Bonds: Adventurer, Immigrant. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Fulton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp. Deep blue spinel (800 gp).


Social Check DCs

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