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Advanced [show]


Godfrey Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is long and brown with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. His eyes are hazel and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: He got into the Detective business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Detective soon after.

Motivation: An old rival family wants him found; and doesn't want to be a detective and was forced into it by his family

Ideals: Professionalism. Flaws: Selfish, Insane. Bonds: Job, Family. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Kimberley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 18 (+4)15 (+2)
Skills Animal Handling +6, Arcana +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Guy Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears white painted combat armor at almost all times. He has done his best to style his auburn hair to look like a famous performer. He has amber eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born blind and as such lacked many opportunities for work. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He is greedy; and to protect his home

Flaws: Disease. Bonds: Guardian, Rich, Adventurer. Occupation: Animal Trainer

Voice: Forgets to breathe while speaking

Attributes [hide]

Guy Hackney, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 12 (+1)16 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Brady, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. He has wavy golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He cannot resist a sob story and will often dote over anyone who has one.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and expand his business

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Family, Rich, Job. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Trym Brady, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)7 (-2) 15 (+2)12 (+1)
Skills Arcana +0, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Iolite (50 gp). Rose (50 gp). Peridot (50 gp). 1 Silk rope. 1 Masterwork Artisan’s tools.


Social Check DCs


Trey Norton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his white hair in a flapper bob. His eyes are a pleasant green.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born the only child of a wealthy merchant. Trey was born on a far western island where he grew up under the tutelage of his mother, an expert Bowyer. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Optimist, Entrepeneur, Fighting. Bonds: Immigrant. Occupation: Bowyer

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Norton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Wymar Churchill, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of giants once and for all.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To share knowledge with the world; and he wants revenge against giants

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Miner

Voice: Sounds elderly

Attributes [hide]

Wymar Churchill, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)15 (+2) 9 (-1)10 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 9
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs

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