Roger Rutland, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his red hair in a flapper bob. His eyes are amber and catlike.
Personality: He exudes charisma. He is a tour de force of persuasion. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with a spirit at a very young age, Roger has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero.
Ideals: Optimist. Flaws: Disease, PTSD. Bonds: Poor, Attractive. Occupation: Barrister
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Kyle Kendall, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his hand crossbow always slung over his shoulder. He is physically well-built. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born at the edge of vast desert. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Bonds: Family, Nature, Criminal record, Slave. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Adelard Shirley, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a green vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is silver and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.
History: Born to a Stylist, his mother struggled to pay the bills. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 8000 cp. 1 Minor magic item.
Odo Ryley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his longbow always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He wears his blonde hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of illithids once and for all.
History: Born to a Navigator, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants a kiss; and he has a crush on the local navigator
Ideals: Joker. Flaws: Antagonistic. Bonds: Enemies, Poor, Has a crush. Occupation: Knight
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Tim Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his rapier. He carries with him a set of rapiers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has a golden handlebar mustache and slicked back golden hair. He has a tattooed face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption.
Ideals: Fighting, Persistence, Gifted. Flaws: Disease. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
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