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NPC Generator

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Advanced [show]


Clerebold Myerscough, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear brown clothing when he does not wear armor. He has wavy blonde hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Abrasive and pushy, he has a hard time making friends. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

Clerebold Myerscough, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)9 (-1) 14 (+2)11 (+0)
Skills Athletics +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Alex Huxley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. He wears his brown hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. Alex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Insane. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Sailor

Voice: Soft and melodious

Attributes [hide]

Alex Huxley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gilbert Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He carries with him a set of glaives on his belt, each one with a ruby on the hilt. His hair is short and brown. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Cook. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Job, Criminal record. Occupation: Cook

Voice: French accent

Attributes [hide]

Gilbert Harrington, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)16 (+3) 11 (+0)16 (+3)
Skills Investigation +5, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Sylvan, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. 2 Acid flasks. 4 Antitoxin.


Social Check DCs


Charles Chatham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright brown suits and hats. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. A gifted student he started as a Slave Trader, but he got bored and became a Dyer. He now owns his own business.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Athletic, Logical. Bonds: Attractive, Nature, Job, In love. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Charles Chatham, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 8 (-1)8 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Breastplate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Miles Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. He has styled his silver hair well, parting it to the left. His eyes are amber and beady.

Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.

History: Born in the south to a Performer, Miles learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Performer

Voice: Low range voice

Attributes [hide]

Miles Ashley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp. Azurite (9 gp). Amber (40 gp).


Social Check DCs

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