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NPC Generator

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Charles Windsor, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His gray eyes are passionate and lively.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Flaws: Racist, Addict. Bonds: Rich, Religious, Nature, Adventurer. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Charles Windsor, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)12 (+1) 14 (+2)14 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Anselm Prescott, Male Human [Permalink]

Personal [hide]

Description: A 5'4" western man, he wears a red shirt with thin black vertical stripes and pastel pants. His golden hair is slicked back into a classic pompadour. His gray unseeing eyes seem to look past you.

Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. One day when Anselm was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Anselm was heart-stricken from the event, and his father started working long hours to provde for them. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: To be a Actor again.

Flaws: Disease, PTSD. Bonds: Job, Family, Adventurer. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Anselm Prescott, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Hunter Clare, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. He wears his blonde hair down. He has brown eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their son. He worked as a Masseuse, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers.

Ideals: Optimist, Fighting. Flaws: Ugly, Emotional. Bonds: Family. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Hunter Clare, Male Human Fighter 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Insight +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 40000 cp. Solid gold idol (300 gp). Gold dragon comb with red garnet eye (700 gp). A silver and pearl hairclip (60 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Gerard Carlton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy white suit. He has a long black beard with little hanging trinkets. He has several tiny amber earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the north. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Rich, Military, Immigrant. Occupation: Ruler

Voice: American accent

Attributes [hide]

Gerard Carlton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Deep green spinel (60 gp). Chrysoberyl (60 gp).


Social Check DCs


Trym Abram, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears just a white suit. His long golden hair reaches down to his waist. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Artistic, Logical. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Trym Abram, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 cp. 1 Masterwork Heavy wooden shield. 1 Breastplate. 1 Masterwork studded leather. 1 Darkwood Buckler.


Social Check DCs

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