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Advanced [show]


Lance Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His golden hair is cut short. He has a tattooed face.

Personality: Calm and collected, he is a well trained Tanner. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He inherited the family business which he has now maintained for 6 years.

Motivation: Sabotage a competitor.

Flaws: Antagonistic. Bonds: Job, Military, Criminal record. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Lance Ainsworth, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 12 (+1)7 (-2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 200 gp. Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is silver. He wears large thick round spectacles.

Personality: Eccentric and domineering, Ernest will drive conversation. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north to a Gardener, Ernest learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Athletic, Extrovert, Logical. Bonds: Job. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Ernest Shirley, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 16 (+3)5 (-3)
Skills Athletics +4, Performance -1
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. Bloodstone (40 gp). 1 Alchemist’s fire. 4 Thunderstones. 1 Alchemist’s fire.


Social Check DCs


Heward Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears green painted combat armor at almost all times. His chestnut hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Eccentric and domineering, Heward will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Poor. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Fidget, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Stealth +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Gunter Burton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his white hair down. His blue eyes are passionate and lively.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: To find somewhere to settle down; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Disciplined, Logical. Flaws: Mundane. Bonds: Mentor, Job. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Gunter Burton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 5 (-3)16 (+3) 15 (+2)13 (+1)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Auran, Giant, Draconic
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is matted, messy, and big. His ears are large.

Personality: He dislikes all the random violence that takes place in the west. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and human compassion

Ideals: Fighting, Athletic, Pacifist, Opinionated. Flaws: Ugly. Occupation: Masseuse

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Marleigh, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)11 (+0) 10 (+0)15 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 2 Smokesticks. 1 Everburning torch. 1 Thunderstones. 1 Thunderstones.


Social Check DCs

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