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Advanced [show]


Gerard Ramsay, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man is well dressed, but even with his fine clothing he looks run-down. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west to a Miller, Gerard learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: To be a Fletcher again.

Ideals: Athletic, Optimist, Opinionated. Bonds: Job, Mentor. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Gerard Ramsay, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Conrad Sherwood, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears light armors faded through time and improper care. His hair, while still mostly golden, has prominent grey streaks. His ears are large.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Conrad Sherwood, Male Human Fighter 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)7 (-2) 12 (+1)15 (+2)
Skills Athletics +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears rags and sports a simple walking cane. His golden hair is greasy and uncared for. His gray eyes are slightly larger than normal.

Personality: He is a Bookbinder first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.

History: Kody was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his 15th year, his parents were killed by a gnolls raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Bookbinder.

Motivation: Revenge; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Adventurer, Enemies. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Kody Tewksbury, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)10 (+0) 16 (+3)17 (+3)
Skills Nature +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Chad Ridley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear black clothing when he does not wear armor. He has a long brown beard with little hanging trinkets. His ears are large.

Personality: Eccentric and domineering, Chad will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of southern immigrants he idolized his father. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Extrovert, Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

Chad Ridley, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +3, Nature +5
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp. Rock crystal (30 gp). Peridot (30 gp).


Social Check DCs


John Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, pastel cloak. His hair, while still mostly brown, has prominent grey streaks. His blue eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: John was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the old dungeon and found the beat up whip and armor he uses now. He became a Assassin soon after.

Motivation: To be a Blacksmith again; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Nature. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

John Wedgwood, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 9 (-1)17 (+3) 16 (+3)10 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan, Auran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 9000 cp.


Social Check DCs

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