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NPC Generator

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Advanced [show]


Drogo Branson, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long silver beard with little hanging trinkets. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is frequently practicing swordplay.

History: He was raised in a forest tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Bonds: Rich, Attractive, Enemies, Military, Nature. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Drogo Branson, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)7 (-2) 13 (+1)13 (+1)
Skills Athletics +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Trym Nash, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a grey collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, marred by sweets. With bright blonde hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Layabout

Voice: French accent

Attributes [hide]

Trym Nash, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)4 (-3) 15 (+2)15 (+2)
Skills History -1, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gomory Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries a battered trident and tarnished longsword as well. His golden hair and beard is wavy and long. His gray eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Dilettante, who enjoyed hunting, Gomory was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Gomory Gresham, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)5 (-3) 15 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Arnold Walcott, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man tends to wear a brown poncho over his likewise colored trousers and shirt. He has a very tight haircut. His blue eyes dart from person to person.

Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He is obsessed with finding treasure.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent father

Bonds: Job, Adventurer, Military, Rich, Family. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Arnold Walcott, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)10 (+0) 17 (+3)7 (-2)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1 Climber’s kit.


Social Check DCs


Gerald Presley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear blue clothing when he does not wear armor. He wears his black hair down. His eyes are brown and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. His first spouse was a Beggar, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and doesn't want to be a weaver and was forced into it by his family

Ideals: Professionalism. Flaws: Shy. Bonds: Nature, Family. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Gerald Presley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 7
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Nature +4, Stealth -1
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs

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