Hunter Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is business-like. He takes instructions and follows them to the letter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Bather, but he got bored and became a Carpenter. He then took over the family business and is one of the better Carpenter for hire.
Motivation: Retire the richest man in the north; and further expansion of business
Ideals: Entrepeneur, Professionalism. Flaws: Insane, Mundane. Bonds: Job. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Godfrey Tyndall, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. He has a very tight haircut. His eyes are gray.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Recently he has begun working with bootleggers and crooks.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Fighting, Entrepeneur. Bonds: Criminal record, Rich, Family. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Auran, Giant, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Nicholas Kensley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. He wears his chestnut hair down. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal writing training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a fortune-teller and was forced into it by his family
Ideals: Joker, Artistic. Bonds: Immigrant, Poor, Family. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Golden pearl (140 gp).
Trym Westbrook, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. His silver hair has been sun bleached extensively. He wears an eyepatch.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.
Motivation: A strong sense of loyalty to Human people; and further expansion of business
Flaws: Ugly, Racist. Bonds: Job, Military, Rich. Occupation: Servant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Diggory Upton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. He wears his blonde hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.
History: Born in the east to a Animal Trainer, Diggory learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Diggory took refuge in the large cave and found the beat up greatsword and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his absent father; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Entrepeneur, Justice. Bonds: Family, Job, Nature. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 50 pp.
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