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Advanced [show]


Thomas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His feathered hat is riddled with cuts and holes. His violet eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He can't help but pocket interesting objects he comes across

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record, Military. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Thomas Birkenhead, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs


Randal Snape, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears blue trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His silver hair is slicked back into a classic pompadour. His hazel unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Bellfounder

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Snape, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 4 Tanglefoot bags.


Social Check DCs


Ralf Berkeley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His auburn hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Ralf Berkeley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Hugh Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His hair is silver and very short. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hugh is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Disciplined, Justice. Flaws: Antagonistic, Mundane. Bonds: Immigrant. Occupation: Soapmaker

Voice: Timid voice

Attributes [hide]

Hugh Paxton, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 47000 sp. 1 Thunderstones. 4 Acid flasks. 3 Smokesticks.


Social Check DCs


Gunter Rayden, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of ruby and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is heavily combed to the right. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the south. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He is searching for what he claims is his rightful reward.

Motivation: He is greedy.

Ideals: Pacifist, Logical, Gifted. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Gunter Rayden, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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