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NPC Generator

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Advanced [show]


Balimaar Mori, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear flannel. He wears his red hair up in a very large beehive style do. His eyes are a pleasant gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Cartwright

Voice: Posh accent

Attributes [hide]

Balimaar Mori, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)11 (+0) 8 (-1)14 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Frederick Brent, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His auburn hair is cut short with large spiked bangs in the front. This gray eyed westerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Religious, Adventurer. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Frederick Brent, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Thomas Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a lance on his belt. His skin is fair and his fingers are delicate and long. His blonde hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of eastern immigrants he idolized his father. Cursed with vampirism at a very young age, Thomas has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Flaws: Forgetful, Disease. Bonds: Immigrant. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Thomas Lester, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)18 (+4) 15 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Terran, Sylvan, Infernal, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Ralf Morton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is knotted and matted. His fierce brown eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ralf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ralf. Recently he has begun working with bootleggers and crooks.

Motivation: He feels kind of lost in life; and seeks redemption

Flaws: Impulsive, Addict, Depressed. Bonds: Rich, Criminal record. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Ralf Morton, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Everard Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His hair, while still mostly auburn, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: To find somewhere to settle down; and he is content

Flaws: Impulsive, Mundane. Bonds: Attractive, Poor, Immigrant. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Everard Hallewell, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs

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