William Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. His hair is brown and very short. His blue eyes peer out from beneath his Stetson green hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Joker, Logical. Bonds: Religious, Mentor. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 800 gp.
Drogo Ansley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears many layers of old clothing at all times. He keeps his auburn hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Enemies. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 500 gp. Azurite (4 gp).
Bertram Axton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with tan pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Carpenter father left him crippled. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Gifted. Flaws: Disease, Secretive. Bonds: Guardian, Has a crush. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2900 sp. Jasper (20 gp). Eye agate (10 gp). Citrine (20 gp). 1 Average lock.
Roger Stanton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears baggy green pantaloons and a white scarf. His hair is long and chestnut with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His eyes are blue and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal dancing training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic, Insomniac. Bonds: Military. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Moonstone (20 gp). Rock crystal (20 gp). Blue star sapphire (1500 gp).
Thomas Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a hunchback. His hair is auburn and curly. He is baby faced.
Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Layabout
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 37000 sp. Chalcedony (50 gp). Deep blue spinel (400 gp).
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