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NPC Generator

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Advanced [show]


Lance Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His long blonde hair is drawn into a two foot long braid. His fierce brown eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. Energy wise he seems alert and responsive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal singing training, and achieved minor success. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Professionalism, Artistic. Bonds: Job, Slave. Occupation: Adventurer

Voice: Spits words with contempt

Attributes [hide]

Lance Churchill, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 15000 cp. 2 Antitoxin. 4 Thunderstones.


Social Check DCs


Frederick Kenley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has wavy blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: He is a Lycanthrope in disguise. When Frederick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and many drow want him driven away

Ideals: Professionalism. Flaws: Impulsive. Bonds: Adventurer, Military, Enemies. Occupation: Miller

Voice: French accent

Attributes [hide]

Frederick Kenley, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A roughly beaten golden orb (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Adelard Marley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He has a long golden beard with little hanging trinkets. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is harsh and unforgiving.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Terse, Antagonistic. Bonds: Religious, Mentor. Occupation: Spice Merchant

Voice: Spanish accent

Attributes [hide]

Adelard Marley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 800 sp. Gold dragon comb with red garnet eye (600 gp). A delicate brass dragon egg (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Hubert Benson, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears professional attire. He wears a wide-brimmed hat to cover his moderate length golden hair. He has a dull look in his amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted divine powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Bonds: Attractive, Rich, Religious. Occupation: Shipwright

Voice: Slow speaker

Attributes [hide]

Hubert Benson, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)18 (+4) 14 (+2)9 (-1)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Breastplate.


Social Check DCs


Peter Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a yellow deerstalker hat and yellow clothes. His hair is golden, silky, and of moderate length. He has brown eyes and a yellow hat with a blue feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Attractive, Religious, Rich. Occupation: Seamstress

Voice: Booming voice

Attributes [hide]

Peter Jacobs, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1300 sp. Rock crystal (80 gp). Red spinel (70 gp).


Social Check DCs

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