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Advanced [show]


Everard Barlow, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fine chain shirt which he covers with brown colored cloaks and clothing. He sports a long black beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Everard was born in the north. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to have a good time and be beloved

Ideals: Justice, Persistence. Flaws: Shy, Antagonistic. Bonds: Poor. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Everard Barlow, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 sp. Freshwater pearl (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his tan boots flare out at the collars. His head has been shaved. His amber eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Mortician business at a young age. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his brother's freedom.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Family, Job. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Gilbert Shipley, Male Human Fighter 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 10 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 4 (-3)18 (+4) 10 (+0)7 (-2)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Dwarven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs


Robert Nash, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Engraver uniform. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. His golden hair is slicked back into a classic pompadour. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the north to a Engraver, Robert learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He inherited the family business which he has now maintained for 5 years.

Motivation: Expand his business.

Ideals: Extrovert, Optimist. Flaws: Ugly. Bonds: Job, In love. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Robert Nash, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)9 (-1) 9 (-1)17 (+3)
Skills Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. Brown-green garnet (140 gp).


Social Check DCs


Heward Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. He wears his red hair up. His thin eyebrows rest above his beady brown eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family While studying, he fell in love. They married and had a daughter. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly. Bonds: Guardian, Criminal record, In love. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Heward Darlington, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 11 (+0)7 (-2)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kyle Mitchell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a worn and beaten armor, and his gloved hand is found clutching a quarterstaff. His hair is short and black. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the east. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has never given up on his singing dream.

Motivation: Revenge; and a deep hatred of illithids

Ideals: Pacifist, Artistic. Bonds: Adventurer, Job, Enemies. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Kyle Mitchell, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 8 (-1)13 (+1)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 8000 cp.


Social Check DCs

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