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Advanced [show]


Aldous Mori, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized opal on his right hand. His hair is always cut to a buzz. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Antagonistic. Bonds: Rich, Criminal record, Military, Mentor. Occupation: Fortune-teller

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Mori, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Ralf Kent, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His head has been shaved. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Ugly, Disease, Mundane. Bonds: Religious. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Ralf Kent, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)10 (+0) 17 (+3)13 (+1)
Skills Nature +2, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Alex Copeland, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting black shirt and pants. His Stetson hat is riddled with cuts and holes. His eyes are gray and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly, Antagonistic, Mundane. Bonds: Religious, Mentor. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Alex Copeland, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)8 (-1) 11 (+0)10 (+0)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Read, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in white turtlenecks beneath a grey coat with green slacks. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a small toy that he constantly fidgets with.

History: Born in the north his family was never financially stable. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to have a good time and be beloved; and he has a crush on the local scribe

Ideals: Optimist, Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Anselm Read, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)16 (+3) 11 (+0)18 (+4)
Skills Nature +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Druidic, Auran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. Violet garnet (200 gp). Obsidian (16 gp).


Social Check DCs


Don Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His auburn hair has been sun bleached extensively. His fierce blue eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Flaws: Ugly, Shy. Bonds: Enemies, Nature, Criminal record. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Don Everleigh, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)6 (-2) 11 (+0)6 (-2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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