Gunter Burton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy blue pantaloons and a red scarf. He is bald on top and has large auburn tufts of hair around his ears. His blue eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Courier, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Barrister
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Chalcedony (80 gp). Brown-green garnet (60 gp). Deep green spinel (60 gp). Rock crystal (80 gp). 1 Masterwork Common Melee.
Reynard Benson, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a colorful flower in his black hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Shoemaker, who enjoyed hunting, Reynard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Reynard took refuge in the ruined castle and found the beat up trident and armor he uses now. He now mingles about in high society.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Logical. Flaws: Shy. Bonds: Rich, Attractive, Nature. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Black pearl (900 gp). Hematite (13 gp). Moonstone (30 gp). Black pearl (900 gp). 1 Minor magic item.
Lance Pickering, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He carries with him a set of rapiers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His auburn hair is lengthy and is close to two feet long. His hazel eyes peer out from beneath his broad white hat.
Personality: He exudes charisma. He is a tour de force of persuasion. Lance is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born at the edge of vast island. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is not mentally stable, and does not behave rationally; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Family, Nature. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp. Rock crystal (70 gp). Pink pearl (100 gp). Red spinel (100 gp).
Roger Everleigh, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears bulky white painted plate armor. His hair is golden, silky, and of moderate length. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Roger was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their daughter. He worked as a Server, and he later adopted a second daughter.
Motivation: To reunite with his absent mother; and to unite with his brother
Ideals: Disciplined, Artistic. Bonds: Attractive, Family. Occupation: Server
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 6 (-2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 12000 cp.
Reynard Carlton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy blonde hair. He has a tattooed face.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to loving parents in a slum to the east. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted arcane powers by his dying brother.
Motivation: He wants revenge against illithids; and revenge
Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Poor. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10000 sp.
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