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NPC Generator

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Advanced [show]


Dustin Hadley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When he was but 4 years old his parents immigrated from the south. Dustin was born on a far southern desert where he grew up under the tutelage of his father, an expert Weaver. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He feels kind of lost in life.

Ideals: Optimist. Flaws: Depressed. Bonds: Rich, Attractive, Immigrant. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Dustin Hadley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Blue quartz (15 gp).


Social Check DCs


Reynard Marlowe, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His hair is silver and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by goblins. Reynard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army

Flaws: Insane, PTSD. Bonds: Enemies, Military, Adventurer. Occupation: Miner

Voice: Irish accent

Attributes [hide]

Reynard Marlowe, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)9 (-1) 17 (+3)10 (+0)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Randal Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. He wears his white hair down. His gray unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. He is obsessed with his god.

History: Gifted from a young age, Randal studied abroad. His necromantic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Religious. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Randal Tickle, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Deep blue spinel (400 gp). 1 Minor magic item.


Social Check DCs


Wymar Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His chestnut hair is cut short. His eyes, though not visible through his cowl, are blue.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.

History: He got into the Brewer business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now owns his own business.

Motivation: Wants his loneliness to end; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Wymar Ramsay, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 11 (+0)9 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Patrick Enfield, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His hair is cut close to his head. His eyes are violet and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Patrick took refuge in the large cave and found the beat up greataxe and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Nature, Slave. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Patrick Enfield, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)15 (+2) 8 (-1)11 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Giant, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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