Gunter Garfield, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is golden and curly. He wears a mask on his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. His divine abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Sabotage a competitor; and to be a seamstress again
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Job. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Tim Hornsby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has done his best to style his auburn hair to look like a famous performer. His violet eyes are passionate and lively.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Further expansion of business; and balancing his hectic life and new fletcher responsibilities is difficult
Flaws: Shy. Bonds: Nature, Adventurer, Job. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 20 pp.
Roland Brixton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing the road beaten gear of a warrior. His golden hair is kept up in a ponytail inside a broad hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He uses divination through singing.
History: He was born at the edge of vast forest. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Barrister
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 15000 cp. 1 Minor magic item.
Robert Marston, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears professional attire. He wears his black hair up in a very large beehive style do. His skin is flawless and his brown eyes scan people very quickly.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Robert took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Poor, Family. Occupation: Butcher
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 500 sp. 1 Masterwork Thieves’ tools. 1 Silk rope.
Conrad Stanton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His head has been shaved. His eyes are brown and beady.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was always a brilliant, if unscrupulous mind. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.
Motivation: To be a Navigator again.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 27000 sp. 1 Darkwood Shield. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
