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NPC Generator

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Advanced [show]


Richard Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. His auburn hair is braided into rings. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Stableman profession.

History: He was raised in a desert tribe. He was taken as a slave by a traveling circus and forced to perform He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He is compelled to act according to his religious beliefs.

Bonds: Attractive, Religious, Job, Nature, Slave. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Richard Blackwood, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Thunderstones.


Social Check DCs


Richard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. With bright blonde hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out south to avoid the crime he committed. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: Expand his business; and human compassion

Flaws: Selfish, Disease, Racist. Bonds: Immigrant, Criminal record, Job. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Richard Pinkerton, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Charles Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large white mantle and cape that has been intricately interwoven into his tan robe. He wears his red hair down. His skin is flawless and his blue eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Knight, but he got bored and became a Marshal. He struck the Marshal job and began his own company from there.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Athletic. Bonds: Attractive, Job, Family, Mentor. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Charles Thorpe, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)15 (+2) 12 (+1)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Gilbert Merton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). His red hair is long and unkept. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Gilbert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His father raised him in a mountain cabin. He dropped out of school to support his sick mother, and resented it. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Family, Nature. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Gilbert Merton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 12
Languages Common, Ignan, Terran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +5

Possessions: 100 gp.


Social Check DCs


Bertram Rodney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Professionalism. Flaws: Insomniac, Mundane. Bonds: Rich. Occupation: Fletcher

Voice: Timid voice

Attributes [hide]

Bertram Rodney, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 11 (+0)8 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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