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NPC Generator

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Advanced [show]


Godfrey Byron, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His eyes are likewise hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Poor. Occupation: Shepherd

Voice: Squeaky

Attributes [hide]

Godfrey Byron, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 6 (-2)17 (+3)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1700 sp.


Social Check DCs


Gilbert Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is drawn into a tight pony tail with a skull scrunchie. His eyes are gray and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Gilbert took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is greedy

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Rich, Religious. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Gilbert Cumberbatch, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 11 (+0)8 (-1)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theodoric Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a black scarf. He has a slight overbite and is overall scrawny. His blonde hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has money and likes to spend it.

Flaws: Emotional. Bonds: Has a crush, Adventurer, Rich. Occupation: Miner

Voice: Timid voice

Attributes [hide]

Theodoric Thornton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Red spinel (90 gp). Deep green spinel (90 gp). Rock crystal (30 gp).


Social Check DCs


Patrick Hadlee, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He has a black handlebar mustache and slicked back black hair. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also is a firm believer in the manly ideal.

History: Patrick hails from a village terrorized by dire rats. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Enemies. Occupation: Junk Dealer

Voice: Hard of hearing, loud

Attributes [hide]

Patrick Hadlee, Male Human Fighter 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)8 (-1) 15 (+2)7 (-2)
Skills Performance +1, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Red garnet (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lance Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bristling with hidden weapons, mostly flails and longbows. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. Recently he has begun working with bootleggers and crooks.

Motivation: He is terrified, and will act out of fear.

Ideals: Professionalism. Flaws: Fearful, Disease. Bonds: Criminal record, Slave. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Lance Garrick, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Athletics +1, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Citrine (60 gp). Brown-green garnet (80 gp). Jasper (60 gp).


Social Check DCs

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