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NPC Generator

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Advanced [show]


Hunter Kelsey, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and dresses like a well dressed Priest does. His left leg appears badly burned and disfigured. He sports a flattop hair cut. His green eyes are slightly larger than normal.

Personality: Hunter wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: He comes from a rich southern family. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 8 years.

Motivation: Money/treasure; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Fearful. Bonds: Job, Rich. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Hunter Kelsey, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 17 (+3)10 (+0)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 100 gp.


Social Check DCs


Gerard Brent, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Marshal does. His hair is greying and his face has many wrinkles. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.

History: The child of northern immigrants he idolized his father. A gifted student he started as a Merchant, but he got bored and became a Marshal. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Job, Immigrant. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Brent, Male Human Monk 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 3 (-4)12 (+1)
Skills Persuasion +3
Senses Passive Perception 6
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Everard Huckabee, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears an entirely brown suit with pastel socks and a vest with buckled shoes. His hair is short and white. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Addict, Shy. Bonds: Family, Religious, Enemies. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Everard Huckabee, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)7 (-2) 15 (+2)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Manfred Kensley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black tunic with tan highlights, and long blue pants that bunch up around his shoes. His red hair is knotted and matted. His amber eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted martial powers by his dying brother.

Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Gifted. Flaws: Insane, Fearful, PTSD. Bonds: Poor. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Manfred Kensley, Male Human Cleric 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 10000 cp. 1 Average lock.


Social Check DCs


Nicholas Rodney, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. He has styled his silver hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He struck the Assassin job and began his own company from there.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Flaws: Insomniac. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Nicholas Rodney, Male Human Druid 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)7 (-2) 11 (+0)13 (+1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp.


Social Check DCs

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