Wymar Willoughby, Male Human [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his mace always slung over his shoulder. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a skull on it. His moppish chestnut hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He loves telling others what to do and how they should feel about things. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Carpenter
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 400 gp. Red spinel (120 gp). 1 Half-Plate. 1 Banded mail.
Hunter Moreno, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears just a violet suit. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Fisher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Rolf Hayden, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He sports a long auburn beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. In his youth he was a Navigator, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He now mingles about in high society.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Ideals: Fighting. Flaws: Shy, Insomniac, PTSD. Bonds: Rich. Occupation: Bellfounder
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Don Landon, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Carter uniform. He has a slight overbite and is overall scrawny. His hair is long and auburn with streaks of blonde, and is pulled back with small pastel clips. His beard is blonde, braided, and well cared for. His gray unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: To be a Guard again; and he is unsatisfied with his job
Ideals: Joker, Gifted, Fighting. Flaws: Disease. Bonds: Job. Occupation: Carter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 52 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 sp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Solid gold idol (500 gp).
Hubert Haley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with Stetson hat. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will rave to anyone who will listen. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Athletic. Flaws: Insane. Bonds: Family, Rich, Religious. Occupation: Sailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 600 sp. Obsidian (10 gp). 1 Simple lock. 1 Average lock. 1 Masterwork Thieves’ tools.
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