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Advanced [show]


Godfrey Presley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long golden hair kept up in a rat tail. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is afraid of women and trembles around them

History: Godfrey was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. In the meantime he has taken over work as a Shoemaker and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and wants to open a new tavern

Flaws: Shy. Bonds: Adventurer, Attractive, Job. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Godfrey Presley, Male Human Monk 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)12 (+1) 10 (+0)13 (+1)
Skills History +3, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 41000 sp.


Social Check DCs


Lance Elton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a long golden beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Addict. Occupation: Architect

Voice: French accent

Attributes [hide]

Lance Elton, Male Human Commoner 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)13 (+1) 18 (+4)8 (-1)
Skills Athletics +6, Investigation +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Watson, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with Stetson hat. His hair, while still mostly white, has prominent grey streaks. His eyes are a pleasant violet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Barkeep, but he got bored and became a Banker. He became a Banker soon after.

Motivation: He seems to be bored by most things; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Banker

Voice: Boston accent

Attributes [hide]

Dean Watson, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)14 (+2) 17 (+3)17 (+3)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp. Smoky quartz (20 gp). 7 Acid flasks.


Social Check DCs


Gerald Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His chestnut hair is lengthy. His hazel eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up spear and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Rich, Nature. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Gerald Staurheim, Male Human Commoner 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Compton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown shirt with thin blue vertical stripes and yellow pants. His white hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with finding treasure.

History: Born in the south his family was never financially stable. In his 15th year, his parents were killed by a illithids raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: To reunite with his old friends.

Ideals: Impeccable. Bonds: Adventurer, Poor, Enemies. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

John Compton, Male Human Sorcerer 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)9 (-1) 14 (+2)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Lapis lazuli (4 gp). Red spinel (140 gp). Peridot (20 gp). 2 Thunderstones. 1 Holy water.


Social Check DCs

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