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NPC Generator

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Advanced [show]


Balimaar Lincoln, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. He wears a deerstalker hat to hide his balding. He has hazel eyes and a green hat with a brown feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and he wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Attractive, Family, Military, Slave. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Balimaar Lincoln, Male Human Aristocrat 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 10 (+0)14 (+2)
Skills History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 5000 sp. Amethyst (140 gp). Red garnet (140 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Solomon Langley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright green suits and hats. His silver hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are gray.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and he would like to get married and retire

Ideals: Pacifist. Flaws: Secretive. Bonds: Poor, Job, Adventurer, Has a crush. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Solomon Langley, Male Human Commoner 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)16 (+3) 15 (+2)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Infernal, Celestial, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frederick Darby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with green pants. His tied-back hair is black. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Guard, Frederick learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Frederick took refuge in the large cave and found the beat up flail and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His religion dominates his actions; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Passionate. Bonds: Job, Nature, Guardian, Religious. Occupation: Guard

Voice: Whispers

Attributes [hide]

Frederick Darby, Male Human Aristocrat 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 8 (-1)16 (+3)
Skills Arcana +2, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Rolf Hale, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. He has a blonde handlebar mustache and slicked back blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He receives visions of the future at random moments

History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Ideals: Gifted. Flaws: Greedy. Bonds: Immigrant, Job. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Rolf Hale, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)5 (-3) 16 (+3)8 (-1)
Skills Athletics +5, Nature -1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1700 sp.


Social Check DCs


Everard Bristol, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky brown painted plate armor. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Optimist. Bonds: Immigrant, Family, Poor, Religious. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Everard Bristol, Male Human Adept 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Aquan, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1300 gp.


Social Check DCs

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