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Advanced [show]


Arnold Marley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his chestnut hair down. His eyes are likewise blue. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Bonds: Poor, Attractive. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Marley, Male Human Bard 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)15 (+2) 16 (+3)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 30000 cp. Rock crystal (20 gp). Smoky quartz (20 gp). Hematite (4 gp).


Social Check DCs


Henry Addington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a black suit, violet shirt, and pastel tie. His hair is blonde and curly. His eyes are green and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Henry was raised in a hard working conservative environment. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. He inherited the family business which he has now maintained for 4 years.

Motivation: He is unsatisfied with his job; and many dire rats want him driven away

Ideals: Professionalism, Optimist, Gifted. Bonds: Job, Enemies. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Henry Addington, Male Human Paladin 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)9 (-1) 9 (-1)9 (-1)
Skills Deception +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Manfred Walcott, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a fancy blue suit. His left hand appears badly burned and disfigured. His blonde hair is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: When he was but 4 years old his parents immigrated from the north. He worked as a nervous Bather and found it very stressful. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: To be a Carter again; and sabotage a competitor

Flaws: Secretive, Hedonist. Bonds: Attractive, Immigrant, Job. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Walcott, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Vance, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. He has moderate length golden hair. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Actor

Voice: Strong lisp

Attributes [hide]

John Vance, Male Human Monk 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5

Possessions: 200 gp. Fiery yellow corundum (1500 gp). Onyx (80 gp).


Social Check DCs


Ernest Myerscough, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man is typically in his Cartwright uniform. He keeps his auburn hair in a flapper bob. His eyes are blue and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Cartwright.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Job, Family. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Myerscough, Male Human Paladin 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)9 (-1) 18 (+4)16 (+3)
Skills Insight +6, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1900 sp. Golden yellow topaz (800 gp). Zircon (20 gp). 1 Climber’s kit.


Social Check DCs

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