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Advanced [show]


Drogo Livingstone, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears tight fighting clothing, which leaves very little to the imagination. His brown hair has been sun bleached extensively. His eyes are gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Drogo was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Nature, Family. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Drogo Livingstone, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)11 (+0) 11 (+0)8 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 17000 cp.


Social Check DCs


Hunter Kensley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man is generally well dressed albeit a few years behind the times. He has black hair. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He wants to meet his childhood hero; and he is greedy

Flaws: Antagonistic, PTSD. Bonds: Attractive, Rich, Adventurer. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Hunter Kensley, Male Human Fighter 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 69 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 12 (+1)9 (-1)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adelard Clare, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears a top hat to hide his balding. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy and tries to find solutions quickly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Adelard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly, Selfish, Lazy. Bonds: Military. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Adelard Clare, Male Human Adept 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp. Brass mug with jade inlays (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Silver chalice with lapis lazuli gems (130 gp).


Social Check DCs


Gerald Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. His brown eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Guardian, Military. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Gerald Dayton, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)16 (+3) 13 (+1)8 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs


Bernard Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His red hair and beard is wavy and long. His gray unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Logical, Gifted. Flaws: Disease, Shy. Bonds: Family. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Bernard Quinton, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)16 (+3) 13 (+1)12 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Everburning torch. 3 Smokesticks. 4 Thunderstones.


Social Check DCs

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