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NPC Generator

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Advanced [show]


Everard Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with black and blue striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His red hair, when down, is lengthy. His brown eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Herbalist business at a young age. A freak accident while working with his Painter father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Disease, Ugly. Bonds: Job, Family. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Everard Ashton, Male Human Barbarian 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Compton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is greasy and uncared for. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He served in the navy to pay for his family's outstanding loans. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by brigands. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: A deep hatred of brigands; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Fearful. Bonds: Religious, Enemies, Military. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Thomas Compton, Male Human Warlock 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)9 (-1) 15 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Bertram Sutton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a blue poncho over his likewise colored trousers and shirt. His hair, while still mostly chestnut, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the west, but his parents moved at a very young age to the east. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and an old rival family wants him found

Ideals: Athletic, Artistic, Logical. Flaws: Terse. Bonds: Immigrant. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Bertram Sutton, Male Human Expert 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)16 (+3) 10 (+0)6 (-2)
Skills Arcana +5, Intimidation +0
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


William Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is matted, messy, and big. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Ugly, Addict, Disease. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

William Brownrigg, Male Human Sorcerer 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)15 (+2) 10 (+0)9 (-1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp. Rock crystal (70 gp). Aquamarine (500 gp). Rose (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Robert Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat, and carries greataxes. His black hair is greasy and uncared for. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Fortune-teller, who enjoyed hunting, Robert was taken on many hunting expeditions. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Beggar, and he later adopted a second son.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent mother

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Beggar

Voice: Old Prospector

Attributes [hide]

Robert Tinley, Male Human Sorcerer 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 200 gp. Alexandrite (1400 gp). Malachite (6 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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