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Advanced [show]


Percival Jacobs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. He is portly but not overly obese. With a patchy auburn beard and wild auburn hair. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the south to a Laborer, Percival learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Percival took refuge in the ruined castle and found the beat up rapier and armor he uses now. He's since become an addict/alcoholic.

Motivation: A deep hatred of goblins; and wants to raise his children well

Flaws: Addict. Bonds: Job, Family, Nature, Enemies. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Percival Jacobs, Male Human Monk 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 13 (+1)4 (-3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frederick Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his greatsword. He carries with him a set of greatswords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has styled his golden hair well, parting it to the right. He has several tiny aquamarine earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Fortune-teller profession.

History: He was born a particularly ugly child, much to the horror of his parents. His mother had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barkeep

Voice: Stutters

Attributes [hide]

Frederick Sharps, Male Human Ranger 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Jasper (50 gp). Red garnet (60 gp). Amethyst (60 gp). Aquamarine (900 gp).


Social Check DCs


Reynard Fidget, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. He wears his blonde hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions.

Ideals: Athletic, Gifted, Persistence. Bonds: Rich, Religious. Occupation: Actor

Voice: American accent

Attributes [hide]

Reynard Fidget, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. Amber (120 gp).


Social Check DCs


Cory Ramsay, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears baggy black pantaloons and a blue scarf. He has a red handlebar mustache and slicked back red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cory took refuge in the old dungeon and found the beat up halberd and armor he uses now. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Cory never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and he is content

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, In love, Nature. Occupation: Animal Trainer

Voice: Sighs a lot, exhausted

Attributes [hide]

Cory Ramsay, Male Human Aristocrat 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Everard Badger, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green shirt with thin violet vertical stripes and white pants. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His half smiles and gray eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.

History: Born in the north his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Scribe

Voice: Eastern European accent

Attributes [hide]

Everard Badger, Male Human Bard 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)18 (+4) 10 (+0)12 (+1)
Skills Athletics +3
Senses Passive Perception 10
Languages Common, Undercommon, Goblin, Ignan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 200 gp. Solid gold idol (700 gp). Black velvet mask with numerous citrines (150 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs

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