Gerald Crawford, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. His right hand appears badly burned and disfigured. His hair is short and red. His fierce brown eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a necromancer, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered music. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out
Ideals: Professionalism, Artistic. Bonds: Rich, Slave, Mentor. Occupation: Slave Trader
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 4 (-3) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
Possessions: 300 gp. Tourmaline (60 gp). 1 Minor magic item.
Dustin Rayden, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. He wears his hair in dreadlocks. He has several tiny aquamarine earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He enjoys reading and quiet.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Logical, Gifted. Bonds: Rich, Family. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 17 (+3) | 11 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp.
John Bradly, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His long chestnut hair is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.
Personality: He is calm most of the time but flees social interaction. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better world.
Motivation: He has money and likes to spend it; and someone believes him a fraud
Flaws: Shy, Fearful. Bonds: Rich, Adventurer, Enemies. Occupation: Soapmaker
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 32 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
Possessions: Silver comb with moonstones (1000 gp).
Theobald Blyth, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He tends to wear a large white jacket. He wears a Stetson hat to cover his moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is skeptical of what others tell him and is slow to trust.
History: He got into the Sculptor business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theobald took refuge in the large cave and found the beat up shortspear and armor he uses now. He struck the Sculptor job and began his own company from there.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Flaws: Shy, Mundane. Bonds: Attractive, Job, Nature. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Charles Alston, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this western man is dressed in an above average manner. His brown hair is smooth and relatively long. His eyes are green and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is an amazing painter.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Body Guard and found it very stressful. He's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: To be a Adventurer again; and sabotage a competitor
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Religious. Occupation: Body Guard
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 1400 gp.
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