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NPC Generator

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Advanced [show]


Aldous Ainsley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting tan shirt and pants. He has golden hair. His blue eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.

History: Aldous was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Aldous Ainsley, Male Human Adept 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Heward Milton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a yellow costume with the symbols of luck on his torso. His skin is also unnaturally pale. He has wavy brown hair. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Fighting, Professionalism, Logical. Flaws: Ugly, Insane. Occupation: Beggar

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Heward Milton, Male Human Fighter 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp. Jet (100 gp).


Social Check DCs


Ernest Morton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars, and his gloved hand is found clutching a kukri. His auburn hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 8 years.

Motivation: He has a crush on the local Server; and he's looking for his big break

Ideals: Philantrophist. Flaws: Racist. Bonds: Adventurer, Job, Has a crush. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Ernest Morton, Male Human Ranger 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)19 (+4) 11 (+0)11 (+0)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Dwarven, Infernal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Budd, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is brown and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Miller in town.

History: Don was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Don Budd, Male Human Expert 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Nature +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Trym Stansfield, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his blonde hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Rich, Immigrant. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Trym Stansfield, Male Human Monk 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp. 1 Breastplate.


Social Check DCs

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