Hubert Garfield, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. His white hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.
Personality: Hubert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Hubert's mother didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 5 (-3) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Orc, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 50 pp. 1 Masterwork Light wooden shield. 1 Chain shirt.
Dustin Hadlee, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a wide-brimmed hat to hide his balding. His gray eyes are slightly larger than normal.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and many drow want him driven away
Ideals: Joker, Artistic. Bonds: Family, Adventurer, Enemies. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp.
Simon Law, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt, and is pretty ugly. His hair is always cut to a buzz. His blue eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.
History: Gifted from a young age, Simon studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and retire the richest man in the east
Ideals: Professionalism, Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Blacksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Wymar Stanton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. He wears a deerstalker hat to cover his moderate length auburn hair. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Rich, Religious. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 500 gp. Azurite (9 gp). Lapis lazuli (9 gp). Chalcedony (80 gp). Chalcedony (80 gp).
Gunter Soames, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of sais, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his silver hair in a flapper bob. His eyes are amber and catlike.
Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Fighting, Gifted. Flaws: Impulsive, Mundane. Bonds: Attractive, Slave. Occupation: Painter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 5 (-3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 gp. 1 Minor magic item.
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